Top Projects




Gun Rush
Gun Rush is a VR game in the roguelike genre,
featuring progression through acquiring new skills and improving
statistics.
The dungeon is procedurally generated
from pre-designed rooms.
The game shares several mechanics with the Metroidvania genre,
restricting player access to certain areas unless they possess the necessary
abilities.
The combat system aims to emulate that of the Metroid Prime series, focusing
on fast-paced encounters.
Yokai Engine
Yokai Engine is an engine I created using OpenGL and ImGui as its interface.
The engine can import models, move, scale, and rotate them, as well as
assign textures.
The engine uses GameObjects to modify the
various parameters of each object.
It also features a node-based scripting
system,
which allows for efficient and straightforward development.
Imperial Fall
Imperial Fall is a medieval videogame RPG
with Turn-Based-Combat,
set in the witch hunt period.
My role in this project was to conceive, design, and implement all elements
related to the game's combat,
including skills, inventory system, roles, enemies, statistics, and the overall difficulty
progression throughout the game.
Guardians of the Galaxy: The Bet
Guardians of the Galaxy: The Bet is a Top-Down Action Shooting game set in the Marvel
Universe.
My role in the project was to implement the entire player control system,
from the various weapons and their
effects to the character's movement itself.
Additionally, I worked on other areas such as the implementation of map
objects, some HUD functions,
the weapons of certain enemies, and the loot system.